We’ve looked at various types of chess engine analysis using Fritz13, including multiple-engine chess analysis in last week’s post, all of which are features in which the chess engine can add replayable variations to a database game. You can also add your own variations to games manually using Fritz13.
But once in a while you may want to remove some variations. For example, you’re annotating a game and have finished and saved a variation, when you suddenly realize that the variation doesn’t work. Or you’ve had three or four chessplaying engines analyze a game and you’d like to remove a few superfluous variations from the gamescore. Continue reading →
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