Tag Archives: Fritz12

Removing variations from games using Fritz 13 chess software

We’ve looked at various types of chess engine analysis using Fritz13, including multiple-engine chess analysis in last week’s post, all of which are features in which the chess engine can add replayable variations to a database game. You can also add your own variations to games manually using Fritz13.

But once in a while you may want to remove some variations. For example, you’re annotating a game and have finished and saved a variation, when you suddenly realize that the variation doesn’t work. Or you’ve had three or four chessplaying engines analyze a game and you’d like to remove a few superfluous variations from the gamescore. Continue reading

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“Creeping” chess analysis in Fritz/Rybka

In the previous blog post we examined a basic use for the “Infinite analysis” feature in the Fritz “family” of chess playing programs (Fritz, Rybka, Hiarcs, Shredder, and Junior). This time around we’re going to learn another way to use this feature, a method which is a bit more time-intensive but which yields interesting results. Continue reading

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Infinite chess analysis mode in Fritz/Rybka

I’ve had a couple of interesting conversations lately with users of the Fritz “family” of playing programs (Fritz, Rybka, Hiarcs, Junior, and Shredder) who weren’t quite sure what “Infinite analysis” does, or, in one case, what it can do for them. “Infinite analysis” has a lot of uses, all based on the idea that you feed a position to the chess engine and let it chew on the position to find the best sequence of play. It’s not terribly different from the way we human analyze when we’re playing a face-to-face game: we try to figure out the best move, followed by our opponents’ best reply, followed by what we’d do next, etc. – it’s the old “If I do this, he’ll do this, then I’ll do this…” thing. The difference is that a chess engine will look much farther ahead (“deeper”) than any human could do, as well as pick better moves than we average players would normally choose. Continue reading

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The Fritz/Rybka/etc. chess program’s shared user interface

I’ve recently received a few panicked phone calls and e-mails from new users of two or more of the Fritz family of playing programs (Fritz, Hiarcs, Rybka, Junior, and Shredder). “I just double-clicked on the Fritz12 icon and it launched Rybka4! How do I get my Fritz back???”

The fact of the matter is, your Fritz didn’t “go” anywhere. Both chessplaying engines share the same user interface – the “wrapper” containing the on-screen chessboard and all of the program’s various user commands. Continue reading

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Automatic multi-game replay in Fritz/Rybka

One of the first features of the Fritz family of chess playing programs (Fritz, Rybka, Hiarcs, Junior, Shredder) learned by new users is how to manually replay database games by using the keyboard cursor keys or the on-screen VCR buttons. But more than a few folks don’t realize that they can load a database and have Fritz, etc. replay the games automatically, one game after the other, while they sit back and watch. Continue reading

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Post-game chess engine analysis: zeroing in

Although I’ve stressed in prior posts that a chess engine, such as one of the Fritz family of playing programs (e.g. Fritz, Rybka, Junior, Hiarcs, and Shredder) can best be used to point out chronic recurring problems in one’s chess play over the course of many games, you can also use a chess engine to zero in on a particular problem point in one of your recent games. Continue reading

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Fritz/Rybka’s post-game chess analysis: the small picture and the big picture

In continuing our examination of the post game chess analysis provided by the Fritz family of playing programs (Fritz, Rybka, Hiarcs, Junior, and Shredder), I’m going to use an example from one of my own recent games to illustrate how these chess engines can simultaneously provide you with both specific and general information. Continue reading

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