Fritz/Rybka analysis – the importance of endgame tablebases

In discussing post-game analysis in the Fritz “family” of playing programs (Fritz, Rybka, Shredder, Junior, and Hiarcs), as we’ve been doing for the last several blog posts, we need to also consider the important role of endgame tablebases (such as we find in the Fritz Endgame Turbo 3 package).

What are tablebases? They’re special chess databases which contain every possible position of x material on the board. For example, the Queen vs. Rook tablebase file contains every possible position of King + Queen for one player and Rook + King for the other player. All of these positions are linked together with a very important result: a chess engine will play or analyze that endgame perfectly, completely error-free.

Some players might ask, “Why can’t a strong chess engine do that anyway?” With simple endgames, many engines can do that. But as more material appears on the board, the proper path becomes less clear; some minor piece endings require precise technique. Many strong players (master level and up) will tell you that proper technique is paramount in many endings, and the whole reason for studying technique is to avoid having to look twenty or thirty (sometimes more!) moves ahead in an ending. There are numerous endgames in which a chess engine simply can’t look far enough ahead to reach a proper conclusion, and this is why tablebases are so vital – especially for post-game analysis.

Let me show you an example. The game Burn-Baird, USA 1889 concluded with a straight Queen vs. Rook ending, without pawns. I set up Fritz12 to analyze the game using 40 seconds a move, and I provided tablebase access to the engine. Here’s what the endgame analysis looked like:

Fritz12 and Rybka4 chess playing computer software from USCFSales.com

Click on the picture for a larger view

I watched for a while after I clicked the “OK” button to start the analysis; Fritz12, using endgame tablebases, took about two seconds to generate the analysis in the illustration above. The analysis in the illustration begins with Black’s 65th move, and each move is analyzed as ending with checkmate given best play for both sides.

Now have a look at this Fritz12 analysis of the same game:

Fritz12 and Rybka4 chess playing computer software from USCFSales.com

Click on the picture for a larger view

Same engine, radically different analysis. In fact, the analysis is less accurate – note that Fritz12’s analysis contains forced mates starting with White’s 80th move (instead of Black’s 65th move as seen in the first illustration). What was the difference between analysis sessions? In the second case, Fritz12 was analyzing the game without the use of endgame tablebases.

I’ll reiterate here that the second set of analysis is less accurate. Using tablebases, Fritz12 finds a forced mate for White in twelve moves on move 80; without the use of tablebases, Fritz still finds a mate, but it’s a much longer one: 34 moves. And in the second analysis Fritz, without tablebases, fails to find mate at all prior to move 80, while in the tablebase analysis a mate was discovered at every point from move 65 on.

You’ll also recall that Fritz12 performed all of the analysis in the first illustration in approximately two seconds. The analysis which you see in the second illustration required eight minutes. Analyzing games without tablebases is not only less accurate, but also slower.

The upshot is that you should be sure that your endgame tablebases are properly loaded prior to an analysis session. Go to the Application menu in the upper left-hand corner of the main chessboard screen and select “Options” as shown below:

Fritz12 and Rybka4 chess playing computer software from USCFSales.com

Click the “Tablebases GUI” Tab, then use the “Browse” button to bring up a dialogue which lets you select the folder in which your endgame tablebases are stored.

Fritz12 and Rybka4 chess playing computer software from USCFSales.com

After making your selection, click “Apply”, then do the same for the “Tablebases Engine” tab:

Fritz12 and Rybka4 chess playing computer software from USCFSales.com

Then click “OK” to complete this part of the process. Now exit the Fritz program completely to make sure the software properly records and remembers this location. You should only have to do this once; the software should now remember where your tablebases are located from session to session.

There are three ways to obtain tablebases; two are free, but are time-consuming and require some effort. One is to locate a program called TBGEN.EXE, which was a program that allowed users to create their own tablebases. It might be found somewhere online (though I was unable to locate one for download).

You could also download tablebases; a Web search will turn up two or three sites from which the files can be downloaded for free. This could be time-consuming, though, as some of the files are quite large.

The third way to obtain the tablebases is to purchase one of the commercial DVD packages, such as Fritz Endgame Turbo 3, which not only include the tablebase files but an installation program as well.

After you’ve downloaded or installed the tablebases, and then “pointed” your chess software to them as described above, your chess engine will use them automatically whenever needed.

Have fun! – Steve Lopez

Chessplayers who have purchased their ChessBase brand chess computer software from USCFSales can receive free technical support and advice on their purchases straight from me; just shoot me an e-mail (steve@uscfsales.com), but please remember to include the USCFSales order number from your ChessBase software purchase. – Steve

Copyright 2011, Steven A. Lopez. All rights reserved.

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Filed under chess, Chess DVD, Chess playing software, Chess software, ChessBase, Fritz, Fritz Endgame Turbo, Hiarcs, Junior, Rybka, Shredder

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